Omniscience Dragon, Kirtimukha: First Thoughts

Oh, how much I love the names for the Omniscience Dragons.  This card’s name is taken from a fierce monster from various Southeast Asian mythologies and religions.  It roughly translates to “glorious face” and is said to be an all-devouring creature that is often used in architecture on the entryways to temples.

Omniscience Dragon, Kirtimukha

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):Success 25000 (When your rear-guard’s [Power] becomes 25000 or greater, this unit becomes successful until end of turn)
[AUTO](VC):When this unit becomes successful, choose up to four cards from your drop zone, and put them on the bottom of your deck in any order. If you put four cards, choose one of your rear-guards, it gets [Power]+4000 until end of turn, at the end of that turn, draw a card, and retire that unit.

This is the kind of card I halfway jokingly asked for once decking out by overdraw started becoming a reasonable threat to our clan.  Its effect is fairly simple but very effective.  To start off with, it is very much worth noting that there is no restriction on what cards Kirtimukha can return to the deck.  Like Legion, Kirtimukha can return triggers to the deck, making him incredibly valuable in reusing Heal triggers or upping the consistency of hitting offensive triggers.  It also slows down the rate at which you deck out.  With the constant draw effects activating in your End Phase as well as the extra Soul Charging we are going to see in Bigbelly decks going forward, our decks are going to look very thin very quickly.  Kirtimukha puts a bandage on that gash and makes it so we don’t bleed ourselves out quite as quickly.

It is worth noting that not all is sunshine and rainbows with this card.  It has Success 25k and does not give a unit any power itself until you hit that Success threshold. Success 25k is not a particularly difficult number to hit, but it is something you will need to plan in advance for.  Kirtimukha is also a G Unit, which is a blessing and a curse.  Other useful cards from the G era that return cards to deck tend to be effects that activate on the rear guard, such a Dreaming Dragon.  Kirtimukha is more of an investment.  If you go into this card to refuel your deck, you will be giving up the offensive capabilities of your other potential Strides such as Bigbelly or Fernyiges.  This is not so much a drawback so much as it is something you will need to plan around.

Speaking of Fernyiges, that is a card I hope to address more directly in a future article.  Come on, Bushiroad.  Show us his full text!  See you all next lesson.

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